Wednesday 14 December 2011

Tools Used to Create Images

I have used numerous tools to create my images which have always been on Photoshop.
This is Photoshop. On the toolbar on the right is the tools that i have used. I have used the pencil tool to create the outline of the images as well as colour them in to what they will end up lookinng like. For some of the background images i have used the blur tool to make the image have more detail. I have used the zoom tool so i could complete the characters with more detail. I have used layers for my images as if i made a mistake i would be able to edit the image easily.

Extra Information

I have been working on this game with someone in my class, if you want to see this blog for more information on this game click on the link below.
http://lewiso-mygamedesign.blogspot.com/

Charcter- Hal Chaser- Redesign

I have redrafted my main character from feedback saying that he looks similiar to Fat Tony. I have kept the same colours of his suit but i have changed his facial features and have given him some hair.
I have used photoshop to edit the orginal image so he looks different from Fat Tony so people can tell the difference between them.
I have edited this chracter from feedback from ThomasAndrews(coolname) who mentioned that it would be diffcult to tell Fat Tony and Hal Chaser apart.

Tuesday 13 December 2011

Character- Mayor Hagger


This is Mayor Hagger who will be the main target within the game. You can notice that he looks similiar to Fat Tony, this is because they are twin brothers and have been arguing for years. I have also done this character using photoshop using the pencil tool using an image size of 64 by 96 pixels.
As you can see i have added a medal round his neck to make him look more like a mayor of the city.

Wednesday 7 December 2011

Objects of the game

There are plenty of objects that will be able to be used in the game to help the player advance through the game. these objects will show up in the game so the player will be able to solve simple puzzles to continue through the game.
This is a box which can be pushed and pulled to fill in gaps which won't be jumpable without the box being there. the box will also helps players get to higher locations in the levels.

This is a keycard which will need to be collected to open doors to continue through the levels.

This is a lever which will be used to activate bridges and turn on lights in some of the levels which will show hidden objects or the wayout of the level. This picture of the lever is switched off.

This lever is what it will look like when it is switched on which activates the bridges and lights within the levels of the game.

This is a checkpoint post which save your progress through the level. This is an image of the checkpoint when it hasn't been walked past.

This image shows the checkpoint when the player has just walked past it.

Step 2

Step 3

This is what the checkpoint post will look like once it finishes rising which will then save your progress through the level not when you pass it but when it gets to the finished position.

Tuesday 6 December 2011

Background- Town Hall

This is my third background for my game. The background will be used when the player is coming to the end of the game.
i have used the smudge tool again to get more texture on my background. This image will not be used often as it will only be seen near the end of the game.

Tuesday 29 November 2011

Background-Sewer

I have created my second background for my game. It is for levels where Hal Chaser will be sneaking through the sewer.
I have used the smudge tool for this background as it creates a more musky setting. this is image was created in Photoshop like everything else as well as my first background.